Militaria Collectibles Original Period Items

30Jul/09Off

Mauser Rifle

46 pcs MAUSER PARTS FRONT  MIDDLE BANDS SEARS SPRINGS MUCH MORE GREAT RESALE
46 pcs MAUSER PARTS FRONT MIDDLE BANDS SEARS SPRINGS MUCH MORE GREAT RESALE
$29.99
Time Remaining: 18d 21h 57m
Buy It Now for only: $29.99

RARE WWII MAUSER SLIDE CALIPER WITH BOX
RARE WWII MAUSER SLIDE CALIPER WITH BOX
$56.00 (4 Bids)
Time Remaining: 3h 25m
Buy It Now for only: $249.99

WWII German Army Mauser Rifle Cleaning Chain Waffen Stamped w Date War Trophy
WWII German Army Mauser Rifle Cleaning Chain Waffen Stamped w Date War Trophy
$5.51 (6 Bids)
Time Remaining: 1d 28m

German K98 Mauser Rifle Bayonet With WW2 Markings And Scabbard 1939 NEW IN BOX
German K98 Mauser Rifle Bayonet With WW2 Markings And Scabbard 1939 NEW IN BOX
$43.95 (2 Bids)
Time Remaining: 1h 31m

120 pcs MAUSER  ENFIELD RIFLE CARBINE PARTS FRONT  REAR SIGHTS SEAR SPRINGS
120 pcs MAUSER ENFIELD RIFLE CARBINE PARTS FRONT REAR SIGHTS SEAR SPRINGS
$29.99
Time Remaining: 18d 21h 53m
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16 PCS GERMAN MAUSER MODEL 98 RIFLE PARTS NOSECAP BUSHING BANDS SPRINGS SAFETY
16 PCS GERMAN MAUSER MODEL 98 RIFLE PARTS NOSECAP BUSHING BANDS SPRINGS SAFETY
$4.99
Time Remaining: 3d 8h 2m

WW2 WWII GERMAN K98 K98K 98 MAUSER RIFLE BAYONET MATCHING COPPEL 1938
WW2 WWII GERMAN K98 K98K 98 MAUSER RIFLE BAYONET MATCHING COPPEL 1938
$41.00 (6 Bids)
Time Remaining: 4d 1h 21m

Trigger Guard Capture Screws WW2 Mauser Rifle K98 98K
Trigger Guard Capture Screws WW2 Mauser Rifle K98 98K
$5.95
Time Remaining: 1d 1h 7m
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mauser gun parts
mauser gun parts
$15.00
Time Remaining: 4d 18h 33m

Orig WW2 German K 98 84 98 Mauser Rifle Combat Bayonet EARLY 1937 Dated
Orig WW2 German K 98 84 98 Mauser Rifle Combat Bayonet EARLY 1937 Dated
$19.50 (6 Bids)
Time Remaining: 4d 16m

mauser gew98155 cleaning rodrepromauser 98 gewer98exact copy
mauser gew98155 cleaning rodrepromauser 98 gewer98exact copy
$12.88
Time Remaining: 24d 16h 43m
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Orig WW2 German K 98 84 98 Mauser Rifle Combat Bayonet Late War MINTY
Orig WW2 German K 98 84 98 Mauser Rifle Combat Bayonet Late War MINTY
$20.59 (8 Bids)
Time Remaining: 4d 6m

Orig WW1 German G 98 84 98 Mauser Rifle Combat Bayonet Hammesfahr Bayard 1917
Orig WW1 German G 98 84 98 Mauser Rifle Combat Bayonet Hammesfahr Bayard 1917
$42.99 (22 Bids)
Time Remaining: 3d 23h 58m

mausergew98 slingcleaning rod155capture screws gew98 08 mausergerman
mausergew98 slingcleaning rod155capture screws gew98 08 mausergerman
$38.88
Time Remaining: 26d 21h 54m
Buy It Now for only: $38.88

German WWI WWII Kar98b or KKW Mauser Rifle Sling
German WWI WWII Kar98b or KKW Mauser Rifle Sling
$39.50
Time Remaining: 3h 51m

WW2 Original German Mauser Rifle Sling K 98 marked 43 KURLAND 3
WW2 Original German Mauser Rifle Sling K 98 marked 43 KURLAND 3
$0.99
Time Remaining: 3d 22h 29m

B Grade Swedish 1896 Mauser Swede M38 M 38 Ljungman Hakim Leather Rifle Sling
B Grade Swedish 1896 Mauser Swede M38 M 38 Ljungman Hakim Leather Rifle Sling
$13.95
Time Remaining: 20d 6h 2m
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M 88 commission rifle mauser carbine bolt parts
M 88 commission rifle mauser carbine bolt parts
$26.00 (4 Bids)
Time Remaining: 4d 4h 48m

German WWI Kar98AZ Kar98a Mauser Rifle Carbine Sling
German WWI Kar98AZ Kar98a Mauser Rifle Carbine Sling
$39.50 (1 Bid)
Time Remaining: 3h 50m

German WWII Mauser Kar 98 K98 98K k98k Kar98 G41 G43 K43 Tan Leather Rifle Sling
German WWII Mauser Kar 98 K98 98K k98k Kar98 G41 G43 K43 Tan Leather Rifle Sling
$17.50
Time Remaining: 20d 8h 9m
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German Army WWI Mauser Gewehr 1898 Gew 98 Rifle Sling
German Army WWI Mauser Gewehr 1898 Gew 98 Rifle Sling
$45.00
Time Remaining: 3h 50m

WWII GERMAN K98 MAUSER RIFLE BAYONET S Code G Date
WWII GERMAN K98 MAUSER RIFLE BAYONET S Code G Date
$63.00 (6 Bids)
Time Remaining: 2d 22h 38m

German WWII K98k Rifle Sight Hood Karabiner 98 Mauser
German WWII K98k Rifle Sight Hood Karabiner 98 Mauser
$14.95
Time Remaining: 13d 4h 24m
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MODEL 98 MAUSER BOLT SHROUD GREAT ORIGINAL RIFLE CARBINE PART FOR REBUILDS RESAL
MODEL 98 MAUSER BOLT SHROUD GREAT ORIGINAL RIFLE CARBINE PART FOR REBUILDS RESAL
$5.99
Time Remaining: 2d 2h 26m

WW2 Original German Mauser Rifle Sling LF+keeper COG KURLAND N1
WW2 Original German Mauser Rifle Sling LF+keeper COG KURLAND N1
$0.99 (1 Bid)
Time Remaining: 3d 21h 16m

2 original surplus mauser k98 capture screwskar98gew9
2 original surplus mauser k98 capture screwskar98gew9
$5.88
Time Remaining: 20d 18h 8m
Buy It Now for only: $5.88

Imperial German Mauser 71 or 71 84 Rifle Sling Pre WWI
Imperial German Mauser 71 or 71 84 Rifle Sling Pre WWI
$49.50
Time Remaining: 3h 48m

Israeli K98 Mauser Rifle Barrel 762mm NATO 308 Winchester Excellent Bore
Israeli K98 Mauser Rifle Barrel 762mm NATO 308 Winchester Excellent Bore
$99.95
Time Remaining: 3d 22h 7m

mauser k98 slinggew9888commm48repro slings1a
mauser k98 slinggew9888commm48repro slings1a
$18.88
Time Remaining: 19d 22h 1m
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Israeli K98 Mauser Rifle Stock 762 WWII Surplus German K98k
Israeli K98 Mauser Rifle Stock 762 WWII Surplus German K98k
$49.95
Time Remaining: 3d 22h 2m

VINTAGE WWII PACHMAYR MAUSER SNIPER RIFLE SCOPE MOUNT FITS M1 GARAND M82 M1C M1D
VINTAGE WWII PACHMAYR MAUSER SNIPER RIFLE SCOPE MOUNT FITS M1 GARAND M82 M1C M1D
$9.95
Time Remaining: 5d 3h 29m

98 mauser locking or capture screws
98 mauser locking or capture screws
$12.88
Time Remaining: 20d 23h 6m
Buy It Now for only: $12.88

WWII German S84 98 Bayonet  Scabbard Elite Diamant Dated 1940 K98 Mauser Rifle
WWII German S84 98 Bayonet Scabbard Elite Diamant Dated 1940 K98 Mauser Rifle
$13.50 (4 Bids)
Time Remaining: 5d 6h 10m

WW2 WWII GERMAN K98 K98K 98 MAUSER RIFLE BAYONET MATCHING W FROG
WW2 WWII GERMAN K98 K98K 98 MAUSER RIFLE BAYONET MATCHING W FROG
$9.50 (2 Bids)
Time Remaining: 5d 21m

WWII GERMAN 98K MAUSER RIFLE CLEANING KIT W CONTENTS ALL ORIGINAL 1942 DATED
WWII GERMAN 98K MAUSER RIFLE CLEANING KIT W CONTENTS ALL ORIGINAL 1942 DATED
$150.00
Time Remaining: 29d 22h 48m
Buy It Now for only: $150.00

Turkish modified German GEW 98 WW 1 bayonet used w Turkish M38 98 mauser rifles
Turkish modified German GEW 98 WW 1 bayonet used w Turkish M38 98 mauser rifles
$19.99
Time Remaining: 1h 47m

WWII German Leather Sling for the K98 Mauser Rifle Original w Keeper
WWII German Leather Sling for the K98 Mauser Rifle Original w Keeper
$9.99 (1 Bid)
Time Remaining: 5d 6h 12m

German WWII Mauser Rifle Steel Muzzle Cover WW2 Marked
German WWII Mauser Rifle Steel Muzzle Cover WW2 Marked
$19.95
Time Remaining: 18d 22h 8m
Buy It Now for only: $19.95

WW2 Original German Mauser Rifle Sling K 98 marked 1937 KURLAND 2
WW2 Original German Mauser Rifle Sling K 98 marked 1937 KURLAND 2
$0.99 (1 Bid)
Time Remaining: 5d 22h 5m

mauser stock cross bolt
mauser stock cross bolt
$5.00
Time Remaining: 4d 18h 47m

k98 mauser partssling 10cleaning rod sight hoodcapt
k98 mauser partssling 10cleaning rod sight hoodcapt
$43.88
Time Remaining: 17d 17h 12m
Buy It Now for only: $43.88

mauser stock cross bolt
mauser stock cross bolt
$5.00
Time Remaining: 4d 18h 53m

mauser stock cross bolt
mauser stock cross bolt
$5.00
Time Remaining: 4d 18h 59m

Repro WW2 German 98k k98 Mauser Rifle 8mm Ammo Black Leather Belt Pouch Carrier
Repro WW2 German 98k k98 Mauser Rifle 8mm Ammo Black Leather Belt Pouch Carrier
$19.95
Time Remaining: 28d 10h 59m
Buy It Now for only: $19.95

mauser stock cross bolt
mauser stock cross bolt
$5.00
Time Remaining: 4d 19h 4m

4 MODEL 98 MAUSER BANDS GREAT ORIGINAL RIFLE CARBINE PART FOR REBUILDS RESALE
4 MODEL 98 MAUSER BANDS GREAT ORIGINAL RIFLE CARBINE PART FOR REBUILDS RESALE
$5.99
Time Remaining: 3d 2h 2m

10 MAUSER RIFLE  CARBINE REAR BANDS WIDE TYPE RESALE
10 MAUSER RIFLE CARBINE REAR BANDS WIDE TYPE RESALE
$14.99
Time Remaining: 12d 1h 50m
Buy It Now for only: $14.99

mauser gun parts butt plate
mauser gun parts butt plate
$5.00
Time Remaining: 2d 14h 55m

Post WW2 Czech Army Mauser Rifle Cartidge Pouch German Style Vinyl  Leather
Post WW2 Czech Army Mauser Rifle Cartidge Pouch German Style Vinyl Leather
$8.95
Time Remaining: 1d 22h 16m

Repro WW2 German 98k k98 Mauser Rifle 8mm Ammo Black Leather Belt Pouch Carrier
Repro WW2 German 98k k98 Mauser Rifle 8mm Ammo Black Leather Belt Pouch Carrier
$17.95
Time Remaining: 20d 9h 34m
Buy It Now for only: $17.95

LOT OF 6 MAUSER RIFLE BAND SPRINGS ORIGINAL VG EXC CONDITION
LOT OF 6 MAUSER RIFLE BAND SPRINGS ORIGINAL VG EXC CONDITION
$3.99
Time Remaining: 2d 2h 2m

LOT OF 3 MAUSER RIFLE CARBINE BUTTPLATES W SCREWS GREAT FOR YOUR PROJECTS RESAL
LOT OF 3 MAUSER RIFLE CARBINE BUTTPLATES W SCREWS GREAT FOR YOUR PROJECTS RESAL
$3.99
Time Remaining: 3d 2h 2m

K98 Mauser Rifle Disassembly and Reassembly CDROM PDF
K98 Mauser Rifle Disassembly and Reassembly CDROM PDF
$8.99
Time Remaining: 8d 17h 38m
Buy It Now for only: $8.99

3 UNUSED ORIGINAL SURPLUS GERMAN MILITARY RIFLE MAUSER K98 CLEANING KITS
3 UNUSED ORIGINAL SURPLUS GERMAN MILITARY RIFLE MAUSER K98 CLEANING KITS
$35.00 (9 Bids)
Time Remaining: 15h 24m

Origanal WW2 WWII German Mauser Rifle Bayonet Marked 41 fnj 3347 C
Origanal WW2 WWII German Mauser Rifle Bayonet Marked 41 fnj 3347 C
$25.69 (10 Bids)
Time Remaining: 3d 21h 52m

post WWII Turkey Erstaz Bayonet for the Turkish Mauser Rifle
post WWII Turkey Erstaz Bayonet for the Turkish Mauser Rifle
$26.99
Time Remaining: 25d 22h 57m
Buy It Now for only: $26.99

K98 rifle sleeve splinter camo camouflage mauser sniper ww2 reenactor
K98 rifle sleeve splinter camo camouflage mauser sniper ww2 reenactor
$8.90
Time Remaining: 2d 2h 13m
Buy It Now for only: $9.95

German Mauser MUZZLE CAP Brass for K 98 Rifle WW2 WWII WW1 WWI GEW 98
German Mauser MUZZLE CAP Brass for K 98 Rifle WW2 WWII WW1 WWI GEW 98
$9.95 (1 Bid)
Time Remaining: 2d 3h 26m

WZ29 POLISH MAUSER RADOM SHORT RIFLE PART LOWER BAND
WZ29 POLISH MAUSER RADOM SHORT RIFLE PART LOWER BAND
$17.99
Time Remaining: 24d 16h 38m
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GEW 88 COMMISSION RIFLE TRIGGER PARTS GERMAN MAUSER 1888 TRIGGER PARTS
GEW 88 COMMISSION RIFLE TRIGGER PARTS GERMAN MAUSER 1888 TRIGGER PARTS
$14.99
Time Remaining: 2d 2h 25m
Buy It Now for only: $16.49

WW2 Original German complete Mauser Rifle Sling K98
WW2 Original German complete Mauser Rifle Sling K98
$24.50 (7 Bids)
Time Remaining: 5d 16h 8m

10 MAUSER RIFLE  CARBINE REAR BANDS NARROW TYPE GREAT RESALE
10 MAUSER RIFLE CARBINE REAR BANDS NARROW TYPE GREAT RESALE
$12.99
Time Remaining: 17h 11m
Buy It Now for only: $12.99

ORIGINAL WWI ERA VZ 24 CZECH CZECHOSLOVAKIA MAUSER RIFLE CLIP LOT
ORIGINAL WWI ERA VZ 24 CZECH CZECHOSLOVAKIA MAUSER RIFLE CLIP LOT
$24.99
Time Remaining: 3d 18h 26m

1898 GERMAN MAUSER RIFLE AND BAYONETS AS USED WWI USA MANUAL REPRINT
1898 GERMAN MAUSER RIFLE AND BAYONETS AS USED WWI USA MANUAL REPRINT
$9.95
Time Remaining: 3d 9h 58m
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CZECH VZ24 MAUSER RIFLE PART LOWER BAND
CZECH VZ24 MAUSER RIFLE PART LOWER BAND
$17.99
Time Remaining: 24d 3h 11m
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LOT OF 3 MAUSER RIFLE CARBINE BUTTPLATES W SCREWS GREAT FOR YOUR PROJECTS RESAL
LOT OF 3 MAUSER RIFLE CARBINE BUTTPLATES W SCREWS GREAT FOR YOUR PROJECTS RESAL
$3.99
Time Remaining: 3d 2h 2m

WWII Reproduction German Canvas Mauser k98 Rifle Action Cover
WWII Reproduction German Canvas Mauser k98 Rifle Action Cover
$24.99
Time Remaining: 3d 2h 31m

German Mauser Rifle Eastern Front Rubber Muzzle Cover
German Mauser Rifle Eastern Front Rubber Muzzle Cover
$9.95
Time Remaining: 18d 22h 44m
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pre WWII Bayonets w Metal Scabbards for Turkish Mauser Rifle
pre WWII Bayonets w Metal Scabbards for Turkish Mauser Rifle
$25.00
Time Remaining: 5d 3h 59m

WWII German Leather Sling for K98 Mauser Rifle Dated 1939 Reproduction
WWII German Leather Sling for K98 Mauser Rifle Dated 1939 Reproduction
$21.99
Time Remaining: 3d 5h 21m

GERMAN ARMY K98 MAUSER LEATHER RIFLE SLING WW2 REPRO
GERMAN ARMY K98 MAUSER LEATHER RIFLE SLING WW2 REPRO
$26.78
Time Remaining: 7d 12h 54m
Buy It Now for only: $26.78

German K98 Mauser 98k Upper Barrel Band for Rifle Unnumbered WWII Era
German K98 Mauser 98k Upper Barrel Band for Rifle Unnumbered WWII Era
$8.99
Time Remaining: 6d 10h 45m
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WWI Reproduction German Leather G98 Mauser Rifle Action Cover
WWI Reproduction German Leather G98 Mauser Rifle Action Cover
$19.99
Time Remaining: 3d 2h 29m

MAUSER RIFLE SCREWDRIVER TIPS LOT OF 5 GREAT RESALE
MAUSER RIFLE SCREWDRIVER TIPS LOT OF 5 GREAT RESALE
$4.99
Time Remaining: 9d 15h 58m
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pre WWII Turkey M1935 Bayonet w Metal Scabbard for Turkish Mauser Rifle
pre WWII Turkey M1935 Bayonet w Metal Scabbard for Turkish Mauser Rifle
$11.50 (2 Bids)
Time Remaining: 5d 6h 9m

Spanish Mauser 1893 Carbine Rifle 1895 small ring EJECTORS
Spanish Mauser 1893 Carbine Rifle 1895 small ring EJECTORS
$15.99
Time Remaining: 4d 2h 12m

Mauser Rifle M48A Leather Ammunition Pouch
Mauser Rifle M48A Leather Ammunition Pouch
$18.95
Time Remaining: 6d 5h 41m
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vz24 mauser front sight protector
vz24 mauser front sight protector
$5.00 (1 Bid)
Time Remaining: 4d 19h 11m

vz24 mauser front sight protector
vz24 mauser front sight protector
$5.00
Time Remaining: 4d 19h

Repro German WWII 98k k98 Mauser Rifle White Parade Dress Ammo Pouch Carrier
Repro German WWII 98k k98 Mauser Rifle White Parade Dress Ammo Pouch Carrier
$16.95
Time Remaining: 21d 5h 34m
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vz24 mauser front sight protector
vz24 mauser front sight protector
$5.00
Time Remaining: 4d 19h 7m

mauser gun screws with capture screw
mauser gun screws with capture screw
$5.00
Time Remaining: 4d 18h 4m

Yugo M76 8mm Mauser Sniper Rifle ZASTAVA 2 Poster Set
Yugo M76 8mm Mauser Sniper Rifle ZASTAVA 2 Poster Set
$39.95
Time Remaining: 15d 23h 42m
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Turkish German WWI Mauser Rifle bayonet sword ASFA stamped
Turkish German WWI Mauser Rifle bayonet sword ASFA stamped
$18.00
Time Remaining: 1d 23h 57m
Buy It Now for only: $30.00

GERMAN MAUSER 98K BROWN LEATHER ADJUSTABLE RIFLE SLING
GERMAN MAUSER 98K BROWN LEATHER ADJUSTABLE RIFLE SLING
$20.00
Time Remaining: 4d 2h 59m

Vintage Military Leather Rifle Sling Mod 98 Mauser
Vintage Military Leather Rifle Sling Mod 98 Mauser
$19.95
Time Remaining: 5d 5h 35m
Buy It Now for only: $19.95

LOT OF 6 MAUSER RIFLE BAND SPRINGS ORIGINAL VG EXC CONDITION
LOT OF 6 MAUSER RIFLE BAND SPRINGS ORIGINAL VG EXC CONDITION
$3.99
Time Remaining: 2d 2h 2m

German Mauser K98 rifle LSR Scope Mount Set + Hoppe 9 Bore Snake 8mm Caliber
German Mauser K98 rifle LSR Scope Mount Set + Hoppe 9 Bore Snake 8mm Caliber
$1.00
Time Remaining: 9d 2h 41m
Buy It Now for only: $200.00

FABRIQUE NATIONALE RIFLE  CARBINE MAUSER SYSTEM MANUAL MA LR FW
FABRIQUE NATIONALE RIFLE CARBINE MAUSER SYSTEM MANUAL MA LR FW
$4.91
Time Remaining: 2d 5h 15m
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Mauser 1893 1895 1898 Carbine Rifle Front Sight Blade Lot
Mauser 1893 1895 1898 Carbine Rifle Front Sight Blade Lot
$15.99
Time Remaining: 4d 2h 53m

Booklet WWI German Mauser Rifles  Bayonets Reprint
Booklet WWI German Mauser Rifles Bayonets Reprint
$3.99
Time Remaining: 1d 19h 9m

Mauser Rifle Front Sight Adjustment Tool
Mauser Rifle Front Sight Adjustment Tool
$35.00
Time Remaining: 13d 11h 19m
Buy It Now for only: $35.00

ORIGINAL MILITARY SURPLUS SPANISH MAUSER FIGHTING KNIFE RIFLE BAYONET W SCABBARD
ORIGINAL MILITARY SURPLUS SPANISH MAUSER FIGHTING KNIFE RIFLE BAYONET W SCABBARD
$9.95 (1 Bid)
Time Remaining: 5d 16h 8m

Nice Swedish Mauser Sling For M96 Rifle
Nice Swedish Mauser Sling For M96 Rifle
$14.99
Time Remaining: 5d 23h 43m

5067 Early Mauser Rifle Cleaning Kit Lot
5067 Early Mauser Rifle Cleaning Kit Lot
$9.99
Time Remaining: 11d 13h 55m
Buy It Now for only: $9.99

10 Original Military Swedish Mauser Five Round Rifle Chrome Stripper Clips NEW
10 Original Military Swedish Mauser Five Round Rifle Chrome Stripper Clips NEW
$9.95
Time Remaining: 5d 4h 11m

2ea military shotgun rifle mosin nagant mauser 22lr marlin enfield bandolier nos
2ea military shotgun rifle mosin nagant mauser 22lr marlin enfield bandolier nos
$12.99
Time Remaining: 6d 2h 43m

German army WWII WW2 repro MAUSER rifle sling keeper
German army WWII WW2 repro MAUSER rifle sling keeper
$6.00
Time Remaining: 24d 23h 22m
Buy It Now for only: $6.00

Argentine Modelo 1891 Mauser Rifle Complete Disassembly and Reassembly MANUAL
Argentine Modelo 1891 Mauser Rifle Complete Disassembly and Reassembly MANUAL
$8.99
Time Remaining: 5d 18h 20m

MAUSER RIFLE SWEDISH MAUSER OILER
MAUSER RIFLE SWEDISH MAUSER OILER
$4.00
Time Remaining: 4d 6h 42m
Buy It Now for only: $6.00

Mauser Rifle
Mauser Rifle

The Final Fantasy Legend

Gameplay

The protagonist in a town, standing in front of an inn and guild hall

In Final Fantasy Legend, the player navigates a character throughout the game world with a party of up to four characters, exploring areas and interacting with non-player characters. Most of the game occurs in towns, castles, caves, and similar areas. To aid exploration on the field screen, Final Fantasy Legend makes use of various signs within towns. Initially, the player is limited to the World of Continent to explore, and given access to later worlds as his or her party climbs the Tower. Players can save their game anytime and anywhere when not in combat to the selected save slot for later playing.

Players can journey between field screen locations via the world map, a downsized representation of Final Fantasy Legend's various worlds. Players can freely navigate around the world map screen unless restricted by terrain, such as water or mountains. The goal in each world is to find the entrance to the next level of the Tower. Random enemy encounters occasionally interrupt travel across the world map screen and hostile areas, as in other Final Fantasy related games.

Classes

At the beginning of the game, the player must choose a character class, gender, and name for the group's "party leader". There are three available classes: humans, mutants (espers in the Japanese version), and monsters, each with its own strengths and weaknesses. Character classes cannot be changed once the game has begun. Afterwards the player may recruit up to three additional party members through a similar process via "Member Guilds" found in various towns. Characters may also be recruited to replace fallen party members, save for the party leader. Higher-level party members may be recruited at later towns in the game.

A character's performance in battle is determined by numerical values ("statistics") for categories such as agility or strength. Each statistic has a range of 1 to 99. Statistical categories include strength, the effectiveness of physical attacks, defense, the ability to reduce damage received, agility, the effectiveness of ranged weapons or skills and at avoiding attacks, and mana, the effectiveness of magical attacks. In addition, a character's health is measured in hit points (HP), consisting of a current HP statistic and a maximum HP statistic, ranging from 0 to 999. Character statistics are relative to their class. Humans feature higher HP levels, strength, and defense, while mutants are physically weaker but feature a higher mana statistic. Human and mutant statistics can also be amplified by the types of equipment the character is wearing. Monster-class characters are dependent on their sub-class, and their statistics vary greatly.

Humans raise their statistics through items found throughout the game that grant permanent bonuses, such as "STRENGTH" or "HP200". Mutant attributes will simply increase by random increments after battles, and new abilities may be gained (or lost) in the process. Abilities gained differ slightly between male and female mutants, the females gaining stronger abilities faster initially in comparison to the males. Monsters change in power by consuming "meat" dropped in battles and, depending on the monster the meat is from and the monster's current sub-class, may transform into a stronger or weaker sub-class or fully recover health.

Equipment and abilities

In addition to a variety of classes, the game features equipment from different genres, ranging from magic and swords of fantasy to plasma rifles and chainsaws of science fiction.

The basic function of equipment in SaGa games is to increase character attributes; arming a character with a gold helmet, for example, increases his or her base defense statistic. "The amount of equipment that can be placed on any one character at any time depends on the character's class. Humans can hold eight, mutants four, and monsters none. There are five types of armor : shields, helmets, breastplates, gauntlets, and shoes. Only one of each at a time may be added to one character and cannot be added to monsters. Weapons, which include swords, hammers, whips, spell books, and guns, can be used only a certain number of times before breaking and becoming unusable, and must be re-purchased in towns in order to become usable again. Shields can be used as items in combat, and will reduce damage dealt to the user by enemy attacks. Most feature a limited number of uses, and the shield will be destroyed when reduced to zero.

In addition, mutants and monsters have various spells/abilities that depend on their battle experience and sub-class. These come in one of four categories: attack, non-combative, healing, and resistances/weaknesses. When used in combat, attack spells and abilities will damage a target by an elemental type, while non-combative spells and abilities inflict various status ailments or grant various benefits upon a target such as "blindness". Healing spells and abilities will restore a target's HP, and can be used outside of combat. Certain spells/abilities have additional traits, such as affecting a group of enemies or draining HP from a target. Each spell and ability has a finite number of uses, and once depleted the party must visit an inn in order to recharge them. Resistances and weaknesses are abilities that are active throughout combat. Represented by an "O" or "X" next to the related element or status ailment, they give the user either resistance or weakness to one or more types of attack respectively, and in the case of status ailments grant immunity against a particular ailment.

Curative items can also be found or purchased in the game through various means, and can be used from a character's inventory or the items sub-menu to restore HP or remove a status ailment in or out of combat. In order to be used during combat, these must be placed in a party member's inventory, using up one of the character's weapon slots. Each item has a single use, though up to 99 can be carried by any character and/or in the menu.

Combat

Whenever the playable character encounters an enemy, the map changes to the "battle screen". On the battle screen, the enemy appears at the top, above the characters currently in the party; each battle uses a menu-driven turn-based system. At the beginning of each turn, the player selects whether to fight or attempt to run. If the fight option is selected, the player selects an action for each party member from his or her equipment or skills to attack, defend, use magic, or use equipped items. Once the player has chosen actions for each player character, the player characters and enemy begin battle. Participants move one at a time determined by their agility statistic. In the event the player attempts to use the "run" option to escape combat and fails, the party skip their turn and the enemy attacks. Combat ends if the party successfully flees, all enemies are defeated, or all player characters are defeated. In the last case, the game ends and must be reloaded from the last save.

Winning battles may award the player money (GP) and items. Enemy monsters will also occasionally drop meat, which can be consumed by monster-class characters. Mutant classes may "evolve" at this point, randomly gaining either increased statistics or a new random magic spell. Party members that lose HP during combat can have them restored via curative items, spells, inns, or elements of the world such as healing fountains. If a party member is defeated in battle, with the exception of the starting character he or she loses a "heart" and must be resurrected in a town via the building with a large heart-shaped symbol on it. Defeated characters with no remaining hearts cannot be revived, and their spots in the party can be filled with new characters recruited from a town guild.

Story

Setting

The Final Fantasy Legend takes place on several worlds centered around a large tower, built by the Creator in ancient times (God in the Japanese version) to link the worlds together. There are four unique major worlds that make up different layers of the tower: the World of Continent at the base, the World of Ocean on the 5th floor, the World of Sky on the 10th, and the World of Ruins on the 16th. Between the different levels of the tower time does not flow at a constant pace, resulting in some worlds being more technologically advanced than others. Monsters of various kinds come forth from the tower into each world, and though many are hostile some of them are friendly to humans and are willing to coexist with them. In addition an offshoot of the human race named mutants also exist in each world, magically attuned descendants of a union between humans and the World of Continent's older races.

The World of Continent is a large land mass ruled by three kings that each carry a piece of equipment to open the tower's entrance, in constant war with each other for control of their world. The World of Ocean consists of a variety of small islands surrounded by water, each connected by small caves. Because of pirates roaming the sea of this world, travel by ship is impossible. The World of Sky consists of large land masses suspended in clouds, and is ruled by a powerful dictator from his flying castle. The World of Ruins is a technologically advanced cityscape, reduced to a post-apocalyptic wasteland by constant monster attacks.

Plot

Standing in front of the tower, the hero and party learn that they cannot climb it to paradise without first unsealing the door at its base. In the base world, three kings named Armor, Sword, and Shield fight for dominance using a piece of legendary equipment corresponding to their names. Visiting King Armor, the party learns that he is in love with a girl who returns his feelings, but cannot marry him due to a bandit who holds her village hostage out of his own desire for her. They defeat the bandit, and the king gives them his armor in gratitude. King Sword attacks the heroes, who vanquish him and take the sword. Lastly, King Shield is murdered by his own steward, and after a short fight, the party recovers his shield. Restoring the items to a statue of a great hero, they receive the Black Sphere, but are attacked by Gen-bu the Black Tortoise and the first of four fiends controlled by Ashura. They vanquish him, and use the power of the Sphere to enter the tower.

After climbing the tower they come to another door and find a second world, surrounded by large bodies of water. By navigating some caves, they find a floating island which allows them to travel around the world by air. Locating an old man, Ryu-O, and solving his riddle the party obtains the Airseed, allowing them to breath underwater and enter the undersea palace. They encounter the second fiend Sei-ryu the Azure Dragon, and after defeating him recover half of the second sphere. Upon returning to the Ryu-O, he reveals himself to be the guardian of the other half of the sphere, and the two halves form the Blue Sphere.

Using the Blue Sphere to continue up the tower, the party comes to a world of clouds, dominated by Byak-ko the White Tiger and an army of thugs. They learn that an underground resistance movement was recently wiped out by Byak-ko, with the exception of the two daughters of its leader, Millie and Jeanne. The party joins Byak-ko's gang temporarily to find the girls, and attempt to defend them until Millie betrays Jeanne and the party is captured. Breaking free, they confront the fiend, who attempts to kill Millie, but Jeanne takes the blow and the party engages the fiend. Defeating him they recover the White Sphere and continue their journey.

The fourth world is a post-apocalyptic wasteland, where Su-Zaku the Vermilion Bird, roams the surface defended by an impenetrable forcefield. The party retreats to an abandoned subway for refuge, and meets Sayaka, who advises them of the nearest town. There the party is confronted by the leader of a biker gang, So-Cho, but his sister Sayaka intervenes and the two groups agree to work together to defeat Su-Zaku. As they gather the needed parts for a device to deactivate the forcefield, So-Cho sacrifices his life to guide the party through an atomic power plant, the town is ambushed by beasts, and Su-Zaku kidnaps Sayaka. After defeating Su-Zaku, the party earns the Red Sphere and travels on.

Climbing the tower, the party discovers the remains of a family that attempted to reach Paradise but failed, and a library suggesting Ashura is controlled by someone else. At the top, they encounter him guarding the final door, offering them each one of the worlds to control, but they refuse and defeat him. Before they can pass through the door, a trap drops them to the bottom floor. Encountering the allies they made along their journey, they decide to rescale the tower. As they climb stairs that wrap outside of the tower, they encounter each of the fiends revived and defeat them. At the top, they find the Creator, and learn that the fiends and the tower itself are actually part of a game created by him to see heroes defeat evil, and that in succeeding they would be granted a wish as a reward. Angry at being used they reject the reward and challenge the Creator, who insists that because he created everything he was allowed to use them as he saw fit. They then attack the Creator, and after defeating him the heroes discover a door leading to an unknown location. After considering going through it, they decide instead to return to their own world.

Development

The first installment of the SaGa series in Japan and first Game Boy game by Square, it was conceived by Nobuyuki Hoshino, and developed under director Akitoshi Kawazu, two years after Final Fantasy was released. Noting the success of Tetris on the Game Boy and the popularity of the Game Boy itself, then-Square president Masafumi Miyamoto requested a development team create a game for the system. Kawazu, partnered with Kichi Ishii, decided that instead of creating a game similar to Tetris that they would create one they felt consumers desired: a role-playing game.

The concept behind the game was to develop a title that could be completed in six to eight hours, based upon the amount of time an airplane flight between Narita, Japan and Honolulu, Hawaii takes. In addition, the game was developed with consideration for short bursts of gameplay, such as from one train station to the next. To accommodate this, the random battle encounter rate was increased in comparison to Square's other role playing games to ensure players would have at least one enemy encounter while playing for a short period of time and to keep the game interesting. Final Fantasy Legend was designed to be difficult and have advanced gameplay, described by Kawazu as the main difference between the SaGa and Final Fantasy series. Several other ideas were also implemented to distance the games, such the "meat" system which resulted from the suggestion to allow players to collect enemy abilities, though initially proved difficult to portray.

During development, Kawazu took a direct hand in shaping Final Fantasy Legend's scenario development, working alongside Ishii, Takashi Tokita, and Hiroyuki It, who were all involved in other Square projects at the time. Ishii and It additionally developed the game's world layout and geography, with Ryko Tanaka designing the background graphics. Concept art for characters was developed by Tokita, who also handled the in-game sprites. In an interview, Tanaka noted that due to the 2-megabit capacity of the Game Boy's cartridges at the time, the team was severely limited with what they could do and some elements were removed from the finished game to maintain peak performance.

Audio

The game's soundtrack was composed by Nobuo Uematsu and consists of sixteen tracks, and despite Game Boy's limited audio capabilities Uematsu emphasized that it was a system he would like to compose music for again. He added while the game's music could be made of better quality, the emphasis was on enjoying the game, and not solely its appearance or sound. The Game Boy's sound hardware was different than the Famicom's, with a new stereo option, unique waveforms and only three musical notes; as a result, he struggled with deciding how to compose the soundtrack, developing new waveforms in the process despite Kawazu's desire to have the music be in the same vein as Square's two preceding Final Fantasy titles.

Several songs from the game have been reused for later titles or appear on compilation soundtracks, such as the game's "Battle" theme. The introductory music, titled "Prologue", was reused and remixed as the opening for the next two SaGa games, while "Heartful Tears" (also known as "Wipe Your Tears Away") would become a staple for later SaGa titles, used in five of the games and arranged differently each time. Fifteen of the tracks were later included in the 1991 two-disc All Sounds of SaGa soundtrack, which encompassed the Game Boy SaGa series, and was re-released by Square Enix in December 2004 as SaGa Zenkyoku Shu. The final track of the set, "Journey's End", is an arranged version of six of Final Fantasy Legend's tracks via a synthesizer combined into one by Uematsu. In the liner notes for All Sounds of Saga, Uematsu states he enjoys listening to the track while remembering scenes from the game. The track was later played by the Kanagawa Philharmonic Orchestra in the Press Start 2008 -Symphony of Games- concert as part of the "When Nobuo Uematsu Was Young" medley.

Versions and re-releases

The game was released in Japan in December 1989 as Makai Toushi SaGa and included along with the game's instruction manual a map for the four major worlds in the game; a revised version followed shortly after. In March 1990, it was translated by Square and planned to be released in in North America with new artwork and renamed The Great Warrior Saga, but was instead released in September under the title The Final Fantasy Legend in order to tie into the popularity of the Final Fantasy brand. Some parts of the game was modified, such as the removal of the game's credits and increasing the number of times certain weapons could be used. In addition, parts of the game's text were changed or removed, such as the omission of Ryu-O's additional riddles and the dead family's patriarch's self-sacrifice, the addition of a hint regarding Ashura's true nature, and alterations to the Creator's dialogue to make him less sinister. In 1998, Sunsoft acquired the license to the Game Boy "Final Fantasy" games, re-releasing them in North America the same year. Despite advertising the game as being compatible with Nintendo's Game Boy Color handheld, the re-released version featured no enhancements.

The WonderSwan version featured improved graphics and new options for party maintenance

In September 2001 Square announced a re-release of The Final Fantasy Legend for Bandai's WonderSwan Color unit, and in March 2002 a Japan-exclusive port was released under the Japanese title. The concept art and graphics were redrawn by Toshiyuki Itahana, and cutscenes were added. Players could also now see in advance what a monster would transform into before eating meat left behind after battle. The port also included the option to play through the original Game Boy version intact on the handheld. Other changes an additions were made, such as item usage tweaks, monster names, a bestiary, and a feature added that allowed players to automatically target an enemy with an attack during combat.

As of January 30, 2007, Square Enix had renewed their trademark on the Japanese name for the game, and at Square Enix's 2007 Tokyo Game Show in September a mobile phone port of the Wonderswan version of the game was made available for play. In 2008, the game was released for download later that year for Japanese i-mode, EZweb compatible phones, and Yahoo! Mobile compatible phones. The port removed the bestiary mode and original Game Boy version of the game, additionally condensing some of the in-game cutscenes. Chinese language support was added to the title, and new shops featuring new equipment for players to use were scattered through the game.

Reception and legacy

 Reception

Aggregate scores

Aggregator

Score

GameRankings

50.63%

Review scores

Publication

Score

IGN

6/10

Nintendo Power

3.7/5.0

Power Play

78%

Allgame

3.5/5.0

Awards

Entity

Award

Nintendo Power

3rd Best Game Boy Game of 1990

Nintendo Power

70th Best Nintendo Game

Pocket Games

8th Best Game Boy Game

The Final Fantasy Legend is Square's first game to sell over a million copies, with the Game Boy version alone having shipped 1.37 million copies worldwide as of March 31, 2003, 1.15 million of which were shipped in Japan. The game was quickly followed by two sequels for the Game Boy, with later games under the SaGa franchise released on other video game consoles. The one-eyed monster featured on the Japanese box art later appeared in the sequel as a character named "Teacher", and became the series' mascot. Outside of Square, Game Freak founder Satoshi Tajiri cited the game as an influence behind the Pokmon series on the Game Boy, stating it gave him the idea that the system could handle more than action games.

Since its release the game has received mixed reception, with an aggregate review score of 50.63% on GameRankings. IGN called Final Fantasy Legend a "compelling RPG with a complex gameplay system and a solid soundtrack", though complained about the game's difficulty and described its graphics as appearing "dated". German gaming magazine Power Play gave the game a score of 78%, but praised it for showing potential for the Game Boy and its role as the first role-playing game on the title. Allgame praised the title on its merits as a role-playing game, but complained about its high difficulty and a lack of a sense of direction. 1UP.com's Retronauts described its gameplay as a successor to Final Fantasy II's, noting that the randomness of the mutant and monster character classes made the game very difficult, and was not properly refined until the game's sequel.

Other sources and publications have reacted to the game more favorably. Author Jeff Rovin praised the title heavily in the book How to Win at Game Boy Games, noting the manual as thorough and adding while not as complex as The Legend of Zelda, the game was a "masterful achievement for the Game Boy unit, and a superlative game of [its] kind". In May 1991, Nintendo Power named the game the third all-around best Game Boy game of the previous year, and in September 1997 they ranked it 70th on their list of the "Top 100" games to appear on a Nintendo system, stating that it had "stayed true to the Square Soft tradition". 1UP.com's Jeremy Parish called it one of the "essential" games for the Game Boy as well as one of the best of 1989, citing its introduction of new ideas that contrasted against the Final Fantasy series and calling it "a pretty decent portable RPG in its own right". GameDaily named it alongside the related Game Boy Final Fantasy titles as definitive games for the system, describing it as providing "hours of role-playing excitement, whether you were waiting in a dentist's office or on the way to Grandma's house." The sentiment is also shared by others such as Electronic Gaming Monthly, Pocket Games, and GameSpot, the latter two naming it one of the top fifty games for the Game Boy.

The difficulty and significance of the game's final boss, the Creator, has been mentioned by several sources. GamePro named him one of the "47 Most Diabolical Video-Game Villains of All Time", placing him 37th on the list and adding "You gotta wonder... how many hit points did the developers give God?" 1UP.com described the battle briefly as "epic", noting it as part of a recurring theme of Japanese role-playing games featuring characters banding together to kill God. Comedian Jackie Kashian referenced the Creator on Comedy Central Presents, describing the game's final battle as "the worst premise ever of any video game", though stated that regardless she continued trying for eight months to defeat the boss.

In February 1990, Futabasha Publishers Ltd. released a book titled Makai Toushi Saaoukenshatachi no Rekuiemu (?, Requiem of their Adventures). Written by Misa Ikeda, the 287-page book was part of Futabasha's Game Boy Adventure series for children, and detailed a hero's trek to the top of the tower to reach Paradise. In October 1992, the game was one of four titles featured by Game Player's magazine on a video tape named Game Player's Gametape for Game Boy Games, which demonstrated the game and offered a tutorial for playing it.

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^ "Saa2 " (in Japanese). Square Enix. http://www.square-enix.com/jp/archive/saga2/. Retrieved 2009-06-01. 

^ " Saa3 " (in Japanese). Square Enix. http://www.square-enix.com/jp/archive/saga3/. Retrieved 2009-06-01. 

^ Parish, Jeremy (2009-05-11). "Looking at SaGa 2 Again". 1UP.com. UGO Networks. http://www.1up.com/do/blogEntry?bId=8988525&publicUserId=5379721. Retrieved 2009-06-04. 

^ "SAGA20". Square Enix. http://www.square-enix.co.jp/saga20th/index.html. Retrieved 2009-06-04. 

^ "Pokmon interview" (in Japanese). Nintendo. http://www.nintendo.co.jp/nom/0007/taidan1/page02.html. Retrieved 2009-06-01. 

^ Jeremy Parish. Retronauts 1UP.com. (2009-05-14). Podcast accessed on 2009-06-04.

^ Rovin, Jeff (1991). How to Win at Game Boy Games. Signet Books. p. 101. ISBN 0-451-17446-1. 

^ Parish, Jeremy (2009-04-28). "8-Bit Cafe: Game Boy Essentials, 1989 Edition". 1UP.com. UGO Networks. 

^ "Retro Rewind: Game Boy". GameDaily. AOL. http://www.gamedaily.com/articles/galleries/retro-rewind-game-boy/189/?page=6. Retrieved 2009-06-01. 

^ Staff (1999). "Game Boy Pocket". Electronic Gaming Monthly Buyer's Guide (7): 55. 

^ Davis, Cameron. "VideoGames.com Presents the Top 50 Game Boy Games". GameSpot. http://www.gamespot.com/features/vgs/universal/gameboy50/sec3.html. Retrieved 2009-11-16. 

^ Staff (2008-02-04). "The 47 Most Diabolical Video-Game Villains of All Time". GamePro. http://www.pcworld.idg.com.au/article/210911/47_most_diabolical_video-game_villains_all_time?pp=1. Retrieved 2009-06-01. 

^ Kalata, Kurt (2007-01-08). "Clash of the Cultures". 1UP.com. UGO Networks. p. 8. http://www.1up.com/do/feature?pager.offset=7&cId=3155815. Retrieved 2009-06-01. 

^ "Comedy Central Presents: Jackie Kashian". Presenters: Jackie Kashian. Comedy Central Presents. Comedy Central. 2003-02-28. No. 4, season 7.

^ Ikeda, Misa (February 1990) (in Japanese). Saa [Makai Toushi Saaequiem of their Adventures]. . Futabasha Publishers Ltd.. ISBN 4575761389. 

^ Game Player's Gametape for Game Boy Games. [Videotape]. Greensboro, North Carlonia: Game Player's / Signal Research, Inc.. October 1998. http://content.cdlib.org/view?docId=kt529018f2&chunk.id=c01-1.8.5.5&brand=oac. Retrieved 2009-06-03. 

External links

Official Game Boy version info page (Japanese)

Official WonderSwan Color version website (Japanese)

Official mobile phone version website (Japanese)

v  d  e

SaGa series

Final Fantasy Legend

The Final Fantasy Legend  Final Fantasy Legend II (SaGa 2)  Final Fantasy Legend III

Romancing SaGa

Romancing SaGa  Romancing SaGa 2  Romancing SaGa 3

Other titles

SaGa Frontier   SaGa Frontier 2  Unlimited Saga

See also

Music

v  d  e

Final Fantasy series

Main games

Final Fantasy  II  III  IV  V  VI  VII  VIII  IX  X  XI  XII  XIII  XIV  XV

Sequels

Final Fantasy IV: The After Years  Final Fantasy X-2  Final Fantasy XII: Revenant Wings

Related series

Chocobo  Crystal Defenders  Compilation of Final Fantasy VII  Fabula Nova Crystallis Final Fantasy XIII  Final Fantasy Crystal Chronicles  Ivalice  Kingdom Hearts  Mana  SaGa and Final Fantasy Legend

Related games

Final Fantasy Tactics  Dissidia  Ehrgeiz  Final Fantasy Adventure  Final Fantasy Mystic Quest  Hikari no 4 Senshi: Final Fantasy Gaiden  Fortress

Films and animation

Final Fantasy: Legend of the Crystals  Final Fantasy: The Spirits Within (Aki Ross)  Final Fantasy: Unlimited  Final Fantasy VII Advent Children  Last Order: Final Fantasy VII

List of Final Fantasy media  Character design  Gameplay  Minigames  Music

Categories: 1989 video games | Final Fantasy games | Game Boy games | Mobile phone games | SaGa | WonderSwan Color games
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