Wargame Skirmish
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Wargame Skirmish

Warhammers 40k
Games can vary in size from small skirmishes of just a few dozen models per side, to massive clashes with hundreds of miniatures.
n a nutshell, each player collects an army of Citadel miniatures then, using the Warhammer 40,000 rulebook as a guideline, they fight epic battles against their fellow generals. Dice (like you'd find in almost any board game) are used to determine success and failure: to decide whether a bolter shell hits its target, or whether a lascannon blasts through the armour of a tank. Each game is played, not on a regular 'board' but on a special gaming area where models are not confined to 'squares' but are free to move as their controller wishes. Because Warhammer 40,000 is not played on a set game board, tape measures or rulers are used to see how far a miniature can move - an agile Eldar jetbike can travel faster than a foot-slogging Imperial Guardsman after all.
That all might sound a little complicated, but most Warhammer 40,000 players find that after just a short game or two they've grasped the basics. Seasoned Warhammer 40,000 generals find that the rules become second nature, and they seldom need to refer to the rulebook at all.
There's more to Warhammer than just playing games. In fact Warhammer 40,000 is an exciting hobby in its own right. This book contains exactly the same rules as the larger, hardback rulebook - but misses out on some of the extra information contained in it (there's only so much you can cram into a box).
The important thing to remember with both the hardback rulebook and the pocket sized rulebook is that the game is exactly the same - the rules are identical, it's just that the rulebook contains extra background on the Warhammer 40,000 universe and guidance on collecting and painting your armies.
Which rules set is for me?
In the end, the only person who can answer that question is you. People who are completely new to wargaming, and Warhammer 40,000 in particular, often appreciate the getting-started guide contained in the Assault on Black Reach boxed game, as well as the awesome collection of Citadel miniatures it contains! The boxed game contains everything you need to start playing. It's hard to argue with getting the complete package all at once.
Veterans of the wargaming hobby, and players who already have experienced Warhammer 40,000 before, often choose to go for just the hardback rulebook - they understand the basics of wargaming and sometimes already have their own collections of Citadel miniatures, so they don't need introducing in quite the same way.
In the end, the most important factor is: which appeals to you. Most new Warhammer 40,000 players start with the Assault on Black Reach set to get their collection off the ground, and get themselves a copy of the hardback rulebook later - covering both bases.
So, tell me about the rules.
Well, games of Warhammer 40,000 are traditionally fought for six 'game turns'. In each 'game turn' each player gets a go. They can move, unleash devastating ranged attacks and fight with all of their models. The rulebook explains how to do each of these things, and once you've read over it once, it becomes remarkably simple to do. In no time you'll be blasting your enemy's warriors with battle cannons and bolter shells, and hacking them down with whirring chainswords!
About the Author
I am the owner of Warhammers 40k, Space Wolves .Net and Space Marines 40k
<a href="http://www.space-marines-40k.com/">Warhammers 40k</a>, <a href="http://www.space-wolves.net/">Warhammers 40k</a>, <a href="http://www.warhammers-40k.com/">Space Marines 40k</a>
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